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Company of Heroes (abbr. CoH) is a Real Time Strategy game for the PC, first announced on April 25, 2005. Developed by Canadian based RTS veteran, Relic Entertainment, it is published by THQ.

Company Of Heroes

Units


Allied units tend to be cheaper and more versatile, whereas German units tend to be more expensive, but more powerful. An example is the German Grenadier infantry. When equipped with LMG42 machine guns, it is far more powerful than the Allied infantry. However, such units are very expensive.

The Allied forces are far less varied than the Germans but are suited to adapting to many roles. The basic Allied Rifleman remains useful throughout the entire game (though there is a strong argument that all German infantry remain useful as well). Versatility is the lynchpin of Allied forces. The basic M4 Sherman tank, for example, is for most Allied players the beginning and end of Allied armor, and when used right the only kind of tank that is needed, though its variant, the M4 Sherman Crocodile, is also highly useful.

The German Wehrmacht forces include both disposable infantry like the rather rushed Volksgrenadier militia, and high quality infantry like Grenadiers or squads comprised of winners of the Knight's Cross. German field operations can be supplemented by specialized equipment like the Nebelwerfer rocket artillery. German armor is far less mobile, but in direct combat generally superior, fielding equipment like Stug assault guns and Panzer IV tanks. With specialized commander focus, German forces can deploy crushingly superior units, like the Tiger I tank, in two versions: Piloted by normal pilots, and piloted by a designated "Tiger Ace".

Expanding on the cover system implemented in Dawn of War, units in CoH automatically seek out cover (such as sandbags, walls, and destroyed vehicles) without orders from the player to give them an advantage over enemy forces. Units hiding in cover gain a defense bonus, making them more effective in combat. Utilizing cover effectively in CoH is essential to victory. The advanced AI is also aware of its surroundings and reacts realistically in certain situations.

Infantry units, such as an Allied Rifleman squad, can pick up heavy weapons (Panzershreck, M9 Bazooka), man heavy weapons like heavy machine guns, antitank artillery, or mortars, and pick up and use certain automatic weapons. (Examples are the Browning Automatic Rifle or the LMG variant of the MG42.)

Unlike in Dawn of War, another Relic game, squads of units must be near a HQ, forward barracks, or half-track vehicle to reinforce (replenish) lost units within the squad. American airborne troops are exempt from this limitation as reinforcements are parachuted to the field.

Also like Warhammer 40,000: Dawn of War, some units can be upgraded with additional upgrades or add-ons, like a .50 caliber machine gun with gunner for a Sherman tank, or Panzershrecks for German infantry units. Certain add-on or upgrades affect unit abilities, like a Sherman's Crab flail. It can clear mines, but reduces the speed of the Sherman moving.

Because CoH features a physics engine, different types of cover will be more effective against certain units.

 

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