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Company of Heroes (abbr. CoH) is a Real Time Strategy game for the PC, first announced on April 25, 2005. Developed by Canadian based RTS veteran, Relic Entertainment, it is published by THQ.

Company Of Heroes

Graphics


Company of Heroes is the first game to make use of Relic's next generation engine, known as the "Essence Engine". This engine was designed and coded from scratch by Relic in order to make use of all next-generation graphical effects, including High Dynamic Range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. As producer John Johnson puts it "We will have every advanced graphical effect you'd expect from a game like Half-Life 2, and more."

Using the Essence Engine allows CoH to be rendered in complete 3D with intricate detailings on the infantry, vehicles and structures whilst retaining a solid frame-rate without the need for a high-end gaming rig. There are said to be nearly 2,000 different animations for a basic infantry unit alone.

Company of Heroes also utilizes the Havok 3 Physics Engine, giving CoH a more realistic physics system than any previous RTS. Parts of buildings can be destroyed by grenades or mortars, and tanks can drive through sections of walls or other barriers. Smoke created from explosions behaves realistically and is influenced by wind. Debris is realistically influenced by explosions; a blast can send barrels flying and shower troops in dirt, leaving behind a large crater. When infantry are bombarded by artillery, body parts detach and are flung in all directions.

 

 

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